

The presentation of Prison Architect: Second Chances is pretty much exactly the same as it was in the base game. On the flip side of this reoffenders can have their butts brought back to jail! Each inmate that you manage to rehabilitate will earn you a bonus, but those that reoffend can cost you! Top-Down Cell

Inmates can now also have time shaved off their sentences if they take part in the various programs and demonstrate improved behavior. They can even take part in different work release programs if they are deemed safe enough, but be warned, this can go very wrong! This is pretty fun and the way that you do this is with reform programs such as animal therapy, conflict resolution classes which are hilarious and even meetings with people from outside of the prison. Having a bunch of psychopaths all in the same place is a nightmare, but in Prison Architect: Second Chances they are given the chance to improve their behavior. You still have plenty of stuff to run in the prison, but I like this new idea of “second chances” that you are trying to give your inmates.

Instead, what we have here is a game that is about rehabilitation and trying to get prisoners ready for life outside of their cell so that they can rejoin society. However, as the second chances tagline implies, keeping people locked up for life is not what you are doing. You are the warden and designing your prison to keep the most dangerous prisoners in line is what you are trying to do in Prison Architect: Second Chances. The goal of the game is ultimately the same.
